test-setup

This skill scaffolds the automated testing infrastructure for the project. It detects the configured engine, generates t...

github

ux-design

When this skill is invoked: Three authoring modes exist based on the argument: | Argument | Mode | Output file | |------...

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test-helpers

Writing test cases is faster and more consistent when common setup, teardown, and assertion patterns are abstracted into...

github

test-flakiness

A flaky test is one that sometimes passes and sometimes fails without any code change. Flaky tests are worse than no tes...

github

tech-debt

Determine the mode from the argument: scan — Scan the codebase for tech debt indicators add — Add a new tech debt entry ...

github

test-evidence-review

/smoke-check verifies that test files exist and pass. This skill goes further — it reviews the quality of those tests an...

github

team-ui

When this skill is invoked, orchestrate the UI team through a structured pipeline. Decision Points: At each phase transi...

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team-release

Argument check: If no version number is provided: Read production/session-state/active.md and the most recent file in pr...

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team-qa

When this skill is invoked, orchestrate the QA team through a structured testing cycle. Decision Points: At each phase t...

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team-polish

If no argument is provided, output usage guidance and exit without spawning any agents: Usage: /team-polish [feature or ...

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team-live-ops

Argument check: If no season name or event description is provided, output: "Usage: /team-live-ops [season name or event...

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team-narrative

If no argument is provided, output usage guidance and exit without spawning any agents: Usage: /team-narrative [narrativ...

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team-level

When this skill is invoked: Decision Points: At each step transition, use AskUserQuestion to present the user with the s...

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team-audio

If no argument is provided, output usage guidance and exit without spawning any agents: Usage: /team-audio [feature or a...

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team-combat

Argument check: If no combat feature description is provided, output: "Usage: /team-combat [combat feature description] ...

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story-done

This skill closes the loop between design and implementation. Run it at the end of implementing any story. It ensures ev...

github

start

This skill writes one file: production/review-mode.txt (review mode config set in Phase 3b). This skill is the entry poi...

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sprint-status

This is a fast situational awareness check, not a sprint review. It reads the current sprint plan and story files, scans...

github

soak-test

A soak test (also called an endurance test) is an extended play session run with specific observation goals. Unlike a sm...

github

sprint-plan

Extract the mode argument (new, update, or status) and resolve the review mode (once, store for all gate spawns this run...

github

smoke-check

This skill is the gate between "implementation done" and "ready for QA hand-off". It runs the automated test suite, chec...

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skill-test

Validates .claude/skills//SKILL.md files for structural compliance and behavioral correctness. No external dependencies ...

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setup-engine

When this skill is invoked: Four modes: Full spec: /setup-engine godot 4.6 — engine and version provided Engine only: /s...

github

skill-improve

Runs an improvement loop on a single skill: test → fix → retest → keep or revert. --- Read the skill name from the first...

github