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Skills harvested from GitHub repositories
14810 skills availablesecurity-audit
Security is not optional for any shipped game. Even single-player games have save tampering vectors. Multiplayer games h...
reverse-document
This skill analyzes existing implementation (code, prototypes, systems) and generates appropriate design or architecture...
scope-check
This skill is read-only — it reports findings but writes no files. Compares original planned scope against current state...
release-checklist
Explicit invocation only: This skill should only run when the user explicitly requests it with /release-checklist. Do no...
quick-design
This is the lightweight design path for changes that don't need a full GDD. Full GDD authoring via /design-system is the...
regression-suite
This skill ensures that every bug fix is backed by a test that would have caught the original bug — and that the regress...
qa-plan
This skill generates a structured QA plan for a sprint, feature, or individual story. It reads all in-scope story files ...
project-stage-detect
This skill scans your project to determine its current development stage, completeness of artifacts, and gaps that need ...
propagate-design-change
When a GDD changes, architectural decisions written against it may no longer be valid. This skill finds every affected A...
playtest-report
Resolve the review mode (once, store for all gate spawns this run): If --review [full|lean|solo] was passed → use that E...
perf-profile
Read the argument: System name → focus profiling on that specific system full → run a comprehensive profile across all s...
patch-notes
version: the release version to generate notes for (e.g., 1.2.0) --style: output style — brief (bullet points), detailed...
milestone-review
Extract the milestone name (current or a specific name) and resolve the review mode (once, store for all gate spawns thi...
onboard
Read CLAUDE.md for project overview and standards. Read the relevant agent definition from .claude/agents/ if a specific...
localize
Localization is not just translation — it is the full process of making a game feel native in every language and region....
launch-checklist
Explicit invocation only: This skill should only run when the user explicitly requests it with /launch-checklist. Do not...
hotfix
Explicit invocation only: This skill should only run when the user explicitly requests it with /hotfix. Do not auto-invo...
gate-check
This skill validates whether the project is ready to advance to the next development phase. It checks for required artif...
help
This skill is read-only — it reports findings but writes no files. This skill figures out exactly where you are in the g...
estimate
Read the task description from the argument. If the description is too vague to estimate meaningfully, ask for clarifica...
dev-story
This skill bridges planning and code. It reads a story file in full, assembles all the context a programmer needs, route...
design-review
Extract --depth [full|lean|solo] if present. Default is full when no flag is given. Note: --depth controls the analysis ...
design-system
When this skill is invoked: Resolve the review mode (once, store for all gate spawns this run): If --review [full|lean|s...
day-one-patch
Every shipped game has a day-one patch. Planning it before launch day prevents chaos. This skill scopes the patch to onl...