security-audit

Security is not optional for any shipped game. Even single-player games have save tampering vectors. Multiplayer games h...

github

reverse-document

This skill analyzes existing implementation (code, prototypes, systems) and generates appropriate design or architecture...

github

scope-check

This skill is read-only — it reports findings but writes no files. Compares original planned scope against current state...

github

release-checklist

Explicit invocation only: This skill should only run when the user explicitly requests it with /release-checklist. Do no...

github

quick-design

This is the lightweight design path for changes that don't need a full GDD. Full GDD authoring via /design-system is the...

github

regression-suite

This skill ensures that every bug fix is backed by a test that would have caught the original bug — and that the regress...

github

qa-plan

This skill generates a structured QA plan for a sprint, feature, or individual story. It reads all in-scope story files ...

github

project-stage-detect

This skill scans your project to determine its current development stage, completeness of artifacts, and gaps that need ...

github

propagate-design-change

When a GDD changes, architectural decisions written against it may no longer be valid. This skill finds every affected A...

github

playtest-report

Resolve the review mode (once, store for all gate spawns this run): If --review [full|lean|solo] was passed → use that E...

github

perf-profile

Read the argument: System name → focus profiling on that specific system full → run a comprehensive profile across all s...

github

patch-notes

version: the release version to generate notes for (e.g., 1.2.0) --style: output style — brief (bullet points), detailed...

github

milestone-review

Extract the milestone name (current or a specific name) and resolve the review mode (once, store for all gate spawns thi...

github

onboard

Read CLAUDE.md for project overview and standards. Read the relevant agent definition from .claude/agents/ if a specific...

github

localize

Localization is not just translation — it is the full process of making a game feel native in every language and region....

github

launch-checklist

Explicit invocation only: This skill should only run when the user explicitly requests it with /launch-checklist. Do not...

github

hotfix

Explicit invocation only: This skill should only run when the user explicitly requests it with /hotfix. Do not auto-invo...

github

gate-check

This skill validates whether the project is ready to advance to the next development phase. It checks for required artif...

github

help

This skill is read-only — it reports findings but writes no files. This skill figures out exactly where you are in the g...

github

estimate

Read the task description from the argument. If the description is too vague to estimate meaningfully, ask for clarifica...

github

dev-story

This skill bridges planning and code. It reads a story file in full, assembles all the context a programmer needs, route...

github

design-review

Extract --depth [full|lean|solo] if present. Default is full when no flag is given. Note: --depth controls the analysis ...

github

design-system

When this skill is invoked: Resolve the review mode (once, store for all gate spawns this run): If --review [full|lean|s...

github

day-one-patch

Every shipped game has a day-one patch. Planning it before launch day prevents chaos. This skill scopes the patch to onl...

github