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14810 skills availableunitask-design
Advisory module. Every rule is distilled from Cysharp UniTask source at: 2.5.10 — com.cysharp.unitask@2.5.10 (Unity 2018...
uitoolkit
Use this module for Unity UI Toolkit only: UXML for structure, USS for styling, UIDocument for scene attachment, and Pan...
ui
Use this module for Unity UGUI / Canvas workflows. It is separate from UI Toolkit. Batch-first: Prefer uicreatebatch whe...
testability
Use this skill when deciding what logic should remain in Unity-facing classes and what should move into pure C# code. Ca...
test
Run and manage Unity tests. Mode: Full-Auto required DO NOT (common hallucinations): testrunall does not exist → use tes...
shadergraph
Shader Graph asset workflows for Unity 2022.3+ with source-backed template handling, MultiJson inspection, and constrain...
terrain
Note: Terrain operations require an existing Terrain in the scene, or use terraincreate to generate one. Mode: Full-Auto...
shadergraph-design
Advisory module. Read this before giving Shader Graph guidance. The goal is to keep recommendations anchored to actual p...
shader
Work with shaders - create shader files, read source code, and list available shaders. Mode: Full-Auto required DO NOT (...
scriptableobject
Create and manage ScriptableObject assets. Mode: Full-Auto required DO NOT (common hallucinations): scriptableobjectcrea...
scriptdesign
Use this skill before creating gameplay scripts, or after scripts are generated and need a design pass. Responsibility: ...
script
BATCH-FIRST: Use scriptcreatebatch when creating 2+ scripts. DESIGN-FIRST: Before creating gameplay scripts, actively co...
scene
Control Unity scenes - the containers that hold all your GameObjects. Mode: Semi-Auto (available by default) DO NOT (com...
scene-contracts
Use this skill when scene setup needs to be explicit instead of relying on hidden runtime lookups. Required root objects...
project
Project information and configuration. Mode: Full-Auto required DO NOT (common hallucinations): projectsave does not exi...
profiler
Get performance statistics. Mode: Full-Auto required DO NOT (common hallucinations): profilerstart / profilerstop do not...
project-scout
Use this before recommending architecture changes in an existing project. Collect only the information needed to avoid c...
probuilder
Use this module for editable ProBuilder meshes, not regular primitive GameObjects. It is best for blockout, level geomet...
prefab
BATCH-FIRST: Use prefabinstantiatebatch when spawning 2+ prefab instances. Mode: Full-Auto required DO NOT (common hallu...
physics
Raycasts, overlap checks, and gravity settings. Mode: Full-Auto required DO NOT (common hallucinations): physicsaddrigid...
postprocess
Modern URP/HDRP post-processing skills built on top of the Volume framework. Mode: Full-Auto required DO NOT: Use this m...
performance
Use this skill for a high-signal review of likely Unity performance issues. Focus on red flags, not speculative micro-op...
patterns
Use this skill to decide whether a pattern is justified. Do not recommend every pattern at once. Mode: Both (Semi-Auto +...
perception
Use this module for read-only scene and project analysis. It is available in Semi-Auto by default. Mode: Semi-Auto DO NO...