navmesh

Baking and pathfinding. Mode: Full-Auto required DO NOT (common hallucinations): navmeshcreate does not exist → use navm...

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importer

Use this module to change import settings for textures, audio, and models that already exist in the project. Batch-first...

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inspector

Use this skill when scripts need to be easier to author, configure, and review in the Inspector. Mode: Both (Semi-Auto +...

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graphics

Graphics and quality settings management for Unity 2022.3+ projects. Mode: Full-Auto required Routing: For current rende...

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history

Manage Unity Editor undo/redo history. Mode: Full-Auto required DO NOT (common hallucinations): historylist / historyget...

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gameobject

BATCH-FIRST: Use batch skills when operating on 2+ objects to reduce API calls from N to 1. Mode: Full-Auto required DO ...

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editor

Control the Unity Editor itself - enter play mode, manage selection, undo/redo, and execute menu items. Mode: Semi-Auto ...

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event

Inspect and modify UnityEvents (e.g. Button.onClick). Mode: Full-Auto required DO NOT (common hallucinations): eventcrea...

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dotween

DOTween Free/Pro support for project diagnostics, settings, module/API discovery, and runtime script generation. DOTween...

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dotween-design

Advisory module. Every rule is distilled from Demigiant DOTween source at: 1.3.015 — bundled in DOTween.Assembly/DOTween...

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debug

Debug utilities for error checking and diagnostics. Mode: Semi-Auto (available by default) DO NOT (common hallucinations...

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console

Work with the Unity console - capture logs, write messages, and debug your project. Mode: Semi-Auto (available by defaul...

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cleaner

Safety: All delete operations default to dryRun=true. Set dryRun=false to actually delete. Mode: Full-Auto required DO N...

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component

BATCH-FIRST: Use batch skills when operating on 2+ objects to reduce API calls from N to 1. Mode: Full-Auto required DO ...

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cinemachine

Control Cinemachine Virtual Cameras and settings (Cinemachine 2.x / 3.x). Mode: Full-Auto required DO NOT (common halluc...

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blueprints

Use this skill when starting a new mini-game or vertical slice and a lightweight architecture skeleton is more useful th...

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bookmark

Save and recall Scene View camera positions. Mode: Full-Auto required DO NOT (common hallucinations): bookmarksave does ...

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batch

Batch workflow orchestration for query, preview, execution, reports, and async jobs. Mode: Full-Auto required DO NOT (co...

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animator

Control Unity's animation system - create controllers, manage parameters, and control playback. Mode: Full-Auto required...

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architecture

Use this before generating lots of gameplay scripts or when the user asks for a cleaner architecture. Identify scope: pr...

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skills

Module docs. Start with ../SKILL.md for mode switching and schema-first rules. Multi-instance: For version-specific proj...

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decal

URP decal projector creation and configuration. Mode: Full-Auto required Routing: For renderer feature management in gen...

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netcode-design

Advisory module. Every rule is distilled from com.unity.netcode.gameobjects 2.x source. Each rule cites a concrete file/...

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asset

BATCH-FIRST: Use batch skills when operating on 2+ assets. Mode: Semi-Auto (available by default) DO NOT (common halluci...

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